May 18, 2006, 01:08 AM // 01:08
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#1
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Ascalonian Squire
Join Date: Apr 2006
Profession: E/Me
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...Why The Hate... ???
O.k. i am farily new to assassin. However, I have found many useful spots for this proffession in a party. Sure Assasin may not be as crucial as a Tank or Healer but they can easily take out the back line casters such as monks, mesmers, necros, eles, and ritualist. This is crucial so that your tank or healer henchie does not take all the hex hate. The more i play wihtmy assassin the more I see how useful they are and how invaluable they are to parties. Yes, of course you have the people who say "Hey i'm a melee so im gunna try and take all the aggro for my team like a tank!" DEE DEE DEEEEEEEEEEEEEEE!!! How dumb can someone get your are only in the party to be a caster killer!!! Leave tanking up to the WARRIOR!!! With an effective assassin your party in PVE or PVP can be the best member of a party.
All comments are appreciated even the comments that disagree however please don't turn this into a flame session. All if you agree and see i have left out anything please feel free to express what you think. If you disagree please state why. Also all of you out there who dont let assassins in there party. Please reconsider. If you find a smart assassin you will see how they really work.
Thank You
~Feero X~
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May 18, 2006, 01:24 AM // 01:24
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#2
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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Yes, people just need some time to accept them. People used to think rangers and necros were useless too. Now look, we have SS, MM, and I dont really know any ranger builds sorry .
It just needs some time.
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May 18, 2006, 04:32 AM // 04:32
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#3
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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theyre hated because during pvp weekend people couldnt make any good enough builds to stay alive so everyone though they died too easy, but now that people have tested builds assasins are extremely powerful, and im embarrased considering im not an assasin, im a tank who gets owned by assasins. And I let assasins into my party but too many is useless because unless every assasin you get is of the rare bread that owns, your team is screwed
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May 18, 2006, 04:40 AM // 04:40
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#4
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Since the release of Factions I've seen exactly two good Assassins. Both were in PvP. I think it's going to be a while before the hate disappears.
EDIT: When I'm on my MM I make a point of inviting them into my PuGs. Most of them need the practice and are harmless enough that they usually only get themselves killed. At a minimum they're nice because they leave a corpse. Seriously though, they will get better as time goes by and the "good" builds will become more prevelant.
Last edited by MelechRic; May 18, 2006 at 04:46 AM // 04:46..
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May 18, 2006, 04:43 AM // 04:43
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Trixz
...I dont really know any ranger builds sorry ...
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Ranger PvE have Barrage/Interrupt
Ranger PvP have Barrage, Interrupt, Thumper
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May 18, 2006, 04:47 AM // 04:47
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#6
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Because I've played with a total of *two* assassins who understood that they were low on armour. I don't hugely like having my energy wasted keeping scrubs alive, and the majority of assassins are scrubs, so I put a blanket filter on groups I monk for. No assassins unless I know them.
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May 18, 2006, 06:17 AM // 06:17
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#7
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by dgb
Because I've played with a total of *two* assassins who understood that they were low on armour. I don't hugely like having my energy wasted keeping scrubs alive, and the majority of assassins are scrubs, so I put a blanket filter on groups I monk for. No assassins unless I know them.
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LOL, but how will you get to know them unless you group with them. Yes, I have an assassin, I also have a ranger, necro, and an ele (and I've deleted a warrior, monk and a mesmer) so I'm usually aware of getting beat on and I know how to kite. My point is, just because you don't know them doesn't mean they suck, it's a game, have fun, who cares if the party explodes and the mission fails, I've had it happen more than once on every character I've played. Sometimes a specific person is at fault. Sometimes it's just plain bad luck. But going in assuming that because player X is an assassin they are going to suck, is the same as assuming that someone who is Rank 3, actually knows more about pvp than IWAY. You've got a 50/50 chance in both cases.
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May 18, 2006, 07:13 AM // 07:13
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#8
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The Greatest
Join Date: Feb 2006
Profession: W/
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A big problems with assassins is that people think they dont have enough armour. 70 is their max. I for the last 3 missions I was in a group with 3 assassins, not 1 died. I personally dont see whats so bad bout them..
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May 18, 2006, 10:32 AM // 10:32
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#9
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Sadly, since Assassin is one of the new classes it's overused and they just FLOOD towns and outposts looking for groups. In AB waiting rooms my assassins (Hawkeye) has a really hard time getting a team in favor of (you guessed it) Monks and MMs.
Ritualist isn't so shunned as it's a support class to most people.
In GvG it's EXTREMELY important to get a good assassin, as the first time that assassin dies will create ALOT of hell for him later on (Energy Management). If you get a good assassin, you may have an edge over the guilds that refuse to change from the old styles.
In AB you can be forgiven for taking and assassin that dies, given the wild and wooly nature of AB. Just as long as they kill key enemies.
HA is most likely like GvG.
If you can find an assassins with the "Survivor" title, they should know what they are doing.
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May 18, 2006, 10:36 AM // 10:36
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#10
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Ascalonian Squire
Join Date: Apr 2006
Guild: [Oous]
Profession: A/
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Quote:
Originally Posted by Bloody Death
A big problems with assassins is that people think they dont have enough armour. 70 is their max. I for the last 3 missions I was in a group with 3 assassins, not 1 died. I personally dont see whats so bad bout them..
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I think the answer to your question is clearly shown by the blinkered attitude of some (see below).........
Quote:
Originally Posted by dgb
Because I've played with a total of *two* assassins who understood that they were low on armour. I don't hugely like having my energy wasted keeping scrubs alive, and the majority of assassins are scrubs, so I put a blanket filter on groups I monk for. No assassins unless I know them...
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If you have ever played a Warrior/Mesmer/Necro then you will know that, because someone has a bad experience when one of these characters was played in what they percive as a bad way, they automatically assume that everyone who plays this type of character is the same. Its just Guild Wars nature these days i'm afraid.
Quote:
Originally Posted by Sarevok Thordin
If you can find an assassins with the "Survivor" title, they should know what they are doing.
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Not always my friend - I have seen a few people, not just assassins, shying away from combat, mapping out etc when faced with a problem that could involve a death. So I would be cautious using the Survivor title as a guide for experience or expertise.
Last edited by gragman; May 18, 2006 at 10:41 AM // 10:41..
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May 18, 2006, 10:43 AM // 10:43
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#11
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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What does the "Survivor" title mean?
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May 18, 2006, 11:25 AM // 11:25
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#12
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Ascalonian Squire
Join Date: Apr 2006
Guild: [Oous]
Profession: A/
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Quote:
Originally Posted by Bloodied Blade
What does the "Survivor" title mean?
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It shows that the character has had zero deaths since it was created while reaching certain XP levels. IIRC the first level is 57,000 XP, level 2 is ~148,000 ish.
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May 18, 2006, 11:54 AM // 11:54
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#13
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Ascalonian Squire
Join Date: May 2006
Location: Hungary
Guild: Zymotic Stupidity In Reality [ZSIR]
Profession: Mo/
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I too have a really hard time finding groups, when I'm not with my guild m8s...
Becouse of this I had to solo Arborstone(and that's not a fun thing to do, if I might add)...
I was so angry, that I succeded on the first try...
With half of my party dead, i had to kill the W boss at the end f2f, but I did it...
In Fort Aspenwood, only the Siege Turtles were on par with the number of kills I produced...
And after all this, I still can't find a party to do anything...
It's really frustrating...
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May 18, 2006, 01:42 PM // 13:42
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#14
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Your skill chain sux. Every time when you get interrupted, and they will if they get a chance, your attack is instantly worthless. The hate "Miss miss miss" will put you down. If you don't get the message that you are not a fighter, at that moment, you bettter search for new profession. Assassins aren't fighters or tanks. Your only hope is that you see a weak spot in the mob. If you don't see any, good luck in your future GW experience.
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May 18, 2006, 02:08 PM // 14:08
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#15
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Ascalonian Squire
Join Date: May 2006
Location: Hungary
Guild: Zymotic Stupidity In Reality [ZSIR]
Profession: Mo/
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As you so nicely pointed out, i'm not a fighter nor a tank, so don't tend to linger in the enemy lines...
And all the other assassin builds are just as prone to interruption(with a few exceptions of course)...
And if you have some constructive comment on my build, you should post it into that thread...
And to the effectiveness of my build, the several dead assassins,warriors and casters(not monks though...) should prove you wrong...
Just saying that it "sux" doesn't really help...
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May 18, 2006, 03:24 PM // 15:24
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#16
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by SL_Sky
Just saying that it "sux" doesn't really help...
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It wasn't personal. I was just pointing out what the average assassin has to live with. When an assassin attacks, opponents have plenty of time to interrupt, because you are forced to use a skill chain. When a mesmer is around, they have plenty of time to thwart your attack. Empathy kills faster than you'll ever be able acomplish. Every foe has more health than you'll ever be able to take away in one attack, forcing you to stay several rounds. Foes in Factions are incredibly overpowerd. When you are attacked from behind, you have to turn the camera angle, they don't have to do that. You have a bit more lag than they do. Assassins have so many dissadvantages, that death should be a normal thing. At least that is it for me. When I shadow step to a caster, my computer freezes for 1 or 2 seconds. Foes don't have that. They manage to respond and coordinate in less than a second.
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May 18, 2006, 05:11 PM // 17:11
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#17
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Ascalonian Squire
Join Date: May 2006
Location: Hungary
Guild: Zymotic Stupidity In Reality [ZSIR]
Profession: Mo/
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Furtunately I don't have that problem, and when it arises it's still not that bad, becouse i made a habit of precache-ing skills/spells, and the lead gives my comp enough time to recover...
I think it would be a good idea, if they would extend the cache from +1 to +2 or 3...
That would really help in these kind of situations...
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May 18, 2006, 05:26 PM // 17:26
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#18
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Frost Gate Guardian
Join Date: Feb 2006
Location: Cornwall, UK
Profession: W/N
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the real evil is that in this anti-Assasin chaos people have forgotten w/mo's are the true hated.....
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May 18, 2006, 05:42 PM // 17:42
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#19
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Academy Page
Join Date: Jul 2005
Profession: R/Me
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Quote:
Originally Posted by Venus was her name
the real evil is that in this anti-Assasin chaos people have forgotten w/mo's are the true hated.....
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An attitude that is at least as ridiculous. People have problems with players, not classes, yet because they look at an avatar when they play, they lump people together as classes and assign them artificial traits. Sound like anything else you know of?
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May 18, 2006, 07:14 PM // 19:14
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#20
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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The hate is strictly because many novice Assassins think they have tank armor. Assassins can't tank. They get themselves killed repeatedly, not defending themselves properly.
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